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Current Clients / Projects
Alan Howarth
FlixStix
Millennials and Digital Enterainment Age
PassAlong Networks
Riptopia
Virtual Venues
World Peace One
Alan Howarth
http://www.alanhowarth.comAlan Howarth, the composer and sound designer for emotionally chilling classic films, including Halloween, Poltergeist, Star Trek, Raiders of the Lost Ark, Dracula, Total Recall and Hunt for Red October, has recently made available his personal library of movie music and effects for downloading, or licensing for soundtrack use. From riveting music scores to gut wrenching sound design, from creepy Halloween stalkers to deep-space Star Trek explosions, Alans electronic imagination has contributed to some of the top grossing genre films of all time.
Ive been working with Alan as his digital agent to ensure that his music gets heard far and wide in the digital domain as downloads and ring tones, and to look at extending his reach in other media including live performance & DVDs.
FlixStix
http://www.flixstix.comI'm working with a start-up called FlixStix to shop the patent for their method.
The core of the FlixStix concept is a patented method for video content distribution
and rental. The FlixStix method complements existing online direct-to-consumer
movie rental methods in that consumers without broadband connectivity will have access to a vast selection at FlixStix enabled locations. This deep selection video catalog will be managed remotely. Titles will automatically be stocked through a secure internetconnection and content replacement will be managed based on predetermined content expiration. The flexible FlixStix method also provides dynamic content modification (for localized advertising and opt-in promotions).There's more detail on the site URL -- please visit it to learn more.
Mlllennials and the Digital Entertainment Age:
A Sourcebook for Consumer Marketers"
http://www.projectmillennials.com
Digital Media Wire, Inc., a leading publisher and events company in the
digital media industry, and my client PassAlong Networks have published
the second edition of the Project Millennials sourcebook, a guidebook
that provides practical information, case studies and strategic advice for
consumer marketers focused on the Millennial generation.
The second edition of the book includes revised and expanded versions
of previous chapters, as well as several new chapters on topics such as
Millennial media habits on mobile devices and music and virtual worlds
- the coming mash-up. I have co-authored two chapters in the book --
one on"Concerts of the Future" and the other on "Artists in the Digital Age".
You can buy a copy of the second edition of Millennials and the Digital
Entertainment Age - A Sourcebook for Consumer Marketers. The price is
$30,including shipping and handling. Contact Digital Media Wire for more
information, tel. 310.855.0033 or visit "www.projectmillennials.com "
Sample Chapters:
Click here to read Concert of the Future PDF
Click here to read Artists In the Millennial Age PDF
PassAlong Networks
http://www.passalongnetworks.com
Founded in December 2002, PassAlong Networks is a technology firm started by music industry, business and technology executives dedicated to building secure distribution and sharing services for digital media. The company's first offering, a digital music download service that encourages community among music enthusiasts by rewarding legal music sharing, launched in September 2004 on eBay and at PassAlong.com. A privately funded company,PassAlong Networks is headquartered in Franklin, Tennessee.PassAlong Networks has the capability to launch private label digital music stores for anyone and plans to grow that area of its business in the coming months.The PassAlong team will also focus on additional DRM and file formats as well as future platforms and devices. Other media applications are also being explored,with technology already in place to enable digital distribution through PassAlong Networks' existing services.
I was brought in to wear several hats for the company in the areas of extending the brand reach, ensuring visibility for the CEO and company participation at the most relevant industry tradeshows and conferences, and also working with the management team to develop a unique and robust artist promotion program (with major established artists) that will foster a unique and compelling artist/fan connection. Other activities include: business development, video content aggregation, and driving strategies around "Concert of the Future" initiatives including OnTour.
Riptopia
http://www.riptopia.com
What do you get when you bring a Professor of IT, a McKinsey consultant, a former White House IT Manager, a former F-14 fighter pilot, a former Apple exec, a scientist on the Human Genome Project at NIH, a rocket scientist, a TV Producer, and a decorated U.S. Marine Officer onto one team? You get a dynamic technology company that's on the verge of creating a new industry.Riptopia is a national digital audio and video processing company founded by the talented team referenced above. Riptopia is a member of CEDIA and CEA and a partner with Gracenote and Muze, the standards in digital metadata and CD/DVD recognition technology. Riptopia specializes in turning legacy media archives into high quality digital media for: consumers, digital distributors and retailers, record labels, film studios, and radio stations.
I was brought in as acting VP of Business Development to help the company
generate and drive more business from the content and technology arenas.
I also work as part of the management team on strategy and positioning.
Virtual Venues
http:www.virtualvenues.net
Subscription services that successfully monetize digital entertainment delivery via streaming media technology are the Next Big Thing. Viable, consumer-acceptable streaming has arrived and the industry is pointing an array of media content at multiple portals to see which will stick. Whether or not the public will spend money to watch rich content on their PDAs, iPods, home computers or television sets remains to be seen, but there is a much larger giant sleeping in almost every city in the nation that the entertainment industry at large are overlooking. The Virtual Venues Network is about to put that giant to work. The key ingredient missing in these applications is the social context of the experience.
The Virtual Venues Network introduces a new forum within the concert industry for a collective, interactive consumer experience via a distribution network for in-demand, on-demand content. VVN is an international network of nightclubs, theatres and college campuses linked via an exclusive, branded entertainment channel, poised to resell proprietary content into proven markets. VVN quickly expands that consumer base and is affordable to the consumer, talent buyer and presenter. Viewed as the timely response to current economic trends within the entertainment industry, VVN is the next-generation business model that successfully monetizes rich media delivery to the consumer on a global scale.Im working with the management team acting as VP of Business Development & Artist/Industry Relations
World Peace One
http://www.worldpeaceone.comWorld Peace One is a massive, worldwide peace declaration punctuated by a
24-hour "live" annual convergence media broadcast featuring an unprecedented lineup of world-class performers from every corner of the world. United to bring attention to cultures around the globe, "World Peace one" ignites a common vision to bring an end to war during our lifetime. This worldwide media event will reach a potential global audience of 3.5 billion via television, radio and the Internet.World Peace One will showcase international musicians, dancers,drummers,acrobats, child choruses, film stars, political and religious leaders,Nobel Prize winners, artists, best-selling authors, and diplomats. Live,pre-produced, and interactive segments will empower and re-educate the people of the world to make a difference. I'm one of the Talent Producers,and am also helping to drive digital partnerships for this pivotal event.
Advisory Board
UnBound Technologies
http://www.unboundtech.comUnBound SOUND is a customer acquisition and relationship management companyfor the entertainment industry with a focus on live events (music, TV, and radio). It is the next generation MySpace and Amazon -- where Community meets Commerce with mobile fulfillment capabilities.
Its patented,relationship-driven, affinity-based, entertainment network revolutionizes the way that Artists, Record Labels, Event Promoters, and Brand Sponsors all collaborate and capitalize on their collective social networks -- to grow and monetize their consumer communities more actively and effectively.
Girl Powered, Inc
www.girlpoweredinc.com
Girl Powered Inc. is a company formed to build and develop a nationally recognized, woman-targeted brand using a unique combination of wealth building and financial decision training and coaching, along with the creation of key buying opportunities. The Girl Powered brand is dedicated to creating change by mentoring, educating and enhancing women's skills and capabilities resulting in more effective decisionmaking and financial independence. This is an evolving global organization dedicated to educating and empowering women to take action to dispel stigmas, increase self-worth, and inspire responsibility in current and future generations having healthier relationships and a higher standard of living.
Just Diagnosed
http://www.justdiagnosed.org
I'm acting as the entertainment industry outreach advisor for an upcoming book and web site entitled "Just Diagnosed" run by my good friend and breast cancer survivor Jennifer Omholt. The site is being designed as a companion and expansion on the contents of the book. As the site gains momentum, it will become a continuously updated interactive resource that empowers users by offering them information that is generated by the publisher, a global community, highly targeted online support groups, a speaker series, and personalized tools and services
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